Michael McDonald
3D Artist
EXECUTIVE SUMMARY
- Excellent professional team worker
- 2 years industry experience
- Strong communication skills
- Have worked on shipped game titles
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- Excellent modelling and texturing skills
- Proprietary tools & real-time engine skills
- Adhere to deadlines and instructions
- Flexible, determined, self-motivated
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SKILLS CHECKLIST
Areas of Proficiency:
- Realistic or stylised art asset creation
- High/low detail 3D modelling
- Texture optimisation/reuse, UV layout & polygon efficiency
- Communicating within the team and following direction
- Working on games projects from pre-production to final build
- Advanced texturing, lighting and real-time shader creation
- Accurately following concept art and making required changes
- Solid understanding of production pipelines and techniques
- Documentation, trouble shooting and time scheduling
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Software Skills:
- Photoshop, Flash
- Maya, 3DS Max
- Mudbox, ZBrush
- After Effects
- Ogre3D
- Unreal Engine
- Microsoft Office
- TortoiseSVN
- HTML, Java, CSS
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CAREER HISTORY
Oct 2009 – Present
Tin Man Games Pty Ltd – Melbourne, Australia
3D Artist (Outsourcing)
- Modelled and textured a wide variety of real-time buildings for an upcoming iPhone title.
- Ensured assets were fully optimised for the target platform while minimising any impact on artistic integrity.
Aug 2009–Sep 2009
Grinding Gear Games Ltd – Auckland, New Zealand
Environmental Artist (Contract)
- Creating detailed and optimised 3d environment models and textures for an upcoming online role-playing game.
Jul 2008–Jul 2009
Mere Mortals NZ Ltd – Auckland, New Zealand
3D Artist / Technical Lead
- Created high quality cinematics and real-time art assets for game titles published by leading companies such as Ubisoft.
- Improved project art quality by researching lighting methods and optimising art content to display better in real-time.
- Always ensured to complete tasks on or before time at a high standard and with a professional attitude.
Feb 2008–Jul 2008
Disyi Arts Ltd – New Plymouth, New Zealand
Managing Director / Art Director
- Founded Disyi Arts and directed a small production team towards delivering high quality games and original IP.
- Established a professional art pipeline for 2 game projects.
Apr 2007-Apr 2008
Bubble Dome Ltd – Auckland, New Zealand
Art Tutor (Part-Time)
- Effectively taught 3D art skills to students and other teachers.
- Prepared and managed lessons and lectures.
Aug 2007-Dec 2007
Mimic – New Plymouth, New Zealand
Graphic Designer
- Created high quality graphics for print advertising and clothes.
- Implemented client’s conceptual ideas precisely.
Sep 2006 - Sep 2006
Watermark Ltd – Auckland, New Zealand
3D Artist / Animator (Work Experience)
- Modelled & animated 3D characters based from concept art.
- Demonstrated consistent attention to detail, good work ethic, and fantastic communication skills within animation projects.
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EDUCATION
Media Design School – Auckland, New Zealand
Graduate Diploma of Game Development (Art Stream)
- Awarded the Sidhe Interactive Scholarship.
Natcoll Design Technology – Wellington, New Zealand
Diploma of Multimedia
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CHART OF PROJECTS
- “World Sports Party” (3D Artist) – Ubisoft/Mere Mortals (Wii)
- “Petanque Pro” (Technical Lead) – Bigben Interactive/Mere Mortals (Wii)
- “Affliction” (Art Director) – Disyi Arts (PC Demo)
- “Mutiny” (Art Lead) – Disyi Arts (PC Demo)
REFERENCES
Michael McDonald | M: +61 451 082 982 | E: mm@michael-mcdonald.com | W: www.michael-mcdonald.com
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