Michael McDonald
Mid-Level Production Artist
EXECUTIVE SUMMARY
- 2 years of games industry experience
- Art roles for several shipped game titles
- Proven ability to work within a team
- Strong communication skills
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- Excellent modeling and texturing skills
- Proprietary tools & real-time engine skills
- Always meet deadlines & quality standards
- Positive attitude, flexible, self motivated
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SKILLS CHECKLIST
Areas of Proficiency:
- Realistic or stylised high/low detail modeling and texturing
- Traditional art & design, anatomy, and attention to detail
- 3D Model and 2D Texture efficiency/optimisation
- Communicating within the team and following direction
- Working on games projects from pre-production to final build
- Advanced lighting, real-time shaders, effects, and scripting
- Correctly interpreting concept art to create on-screen visuals
- Solid understanding of production pipelines and techniques
- Fast productivity, quick turn-around & high quality standards
- Troubleshooting, scheduling, documenting, meeting deadlines
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Software Skills:
- Photoshop
- Maya, 3DS Max
- Mudbox, ZBrush
- Next-Gen SDK’s
- Real-time Engines
- After Effects
- Flash
- TortoiseSVN
- Script Languages
- Microsoft Office
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CAREER HISTORY
Apr 2010 – Present
Electronic Arts Pty Ltd – Melbourne, Australia
Mid-Level Production Artist
- Modeling and texturing real-time art-assets for a wide variety of AAA game titles primarily for iPhone.
- Reporting project status to the Creative Director and Producer.
- Ensuring quality standards are met with fast turn-around.
Oct 2009 – Mar 2010
Tin Man Games Pty Ltd – Melbourne, Australia
3D Artist (Outsourcing)
- Created a wide variety of outsourced models and textures for two AAA game titles on iPhone and Nintendo DS.
- Ensured assets were fully optimised for the target platform while minimising any impact on artistic integrity.
Aug 2009–Sep 2009
Grinding Gear Games Ltd – Auckland, New Zealand
Environmental Artist (Contract)
- Creating detailed and optimised 3d environment models and textures for an upcoming online role-playing game.
Jul 2008–Jul 2009
Mere Mortals NZ Ltd – Auckland, New Zealand
3D Artist / Technical Lead
- Created high quality cinematics and real-time art assets for game titles published by leading companies such as Ubisoft.
- Improved project art quality by researching lighting methods and optimising art content to display better in real-time.
- Always ensured to complete tasks on or before time at a high standard and with a professional attitude.
Feb 2008–Jul 2008
Disyi Arts Ltd – New Plymouth, New Zealand
Managing Director / Art Director
- Founded Disyi Arts and directed a small production team towards delivering high quality games and original IP.
- Established a professional art pipeline for 2 game projects.
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EDUCATION
Media Design School – Auckland, New Zealand
Graduate Diploma of Game Development (Art Stream)
- Awarded the Sidhe Interactive Scholarship.
Natcoll Design Technology – Wellington, New Zealand
Diploma of Multimedia
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CHART OF PROJECTS
- Unannounced Title (Production Artist) – EA / IronMonkey Studios (iPhone)
- Unannounced Title (Outsourced 3D Artist) – EA / Firebrand Games (DS)
- “Sims 3 World Adventures” (Outsourced 3D Artist) – EA / IronMonkey Studios (iPhone)
- “Petanque Pro” (Technical Lead) – Bigben Interactive / Mere Mortals (Wii)
- “World Sports Party” (3D Artist) – Ubisoft / Mere Mortals (Wii)
- “Affliction” (Art Director) – Disyi Arts (PC Demo)
- “Mutiny” (Art Lead) – Disyi Arts (PC Demo)
REFERENCES
Michael McDonald | M: +61 451 082 982 | E: mm@michael-mcdonald.com | W: www.michael-mcdonald.com
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