Michael McDonald
3D Artist

Mobile: +61 451 082 982
Email: mm@michael-mcdonald.com
Folio: www.michael-mcdonald.com
2/19 Cromwell Road
South Yarra VIC 3141
Australia

EXECUTIVE SUMMARY
  • Excellent professional team worker
  • 2 years industry experience
  • Strong communication skills
  • Have worked on shipped game titles
  • Excellent modelling and texturing skills
  • Proprietary tools & real-time engine skills
  • Adhere to deadlines and instructions
  • Flexible, determined, self-motivated

SKILLS CHECKLIST
Areas of Proficiency:
  • Realistic or stylised art asset creation
  • High/low detail 3D modelling
  • Texture optimisation/reuse, UV layout & polygon efficiency
  • Communicating within the team and following direction
  • Working on games projects from pre-production to final build
  • Advanced texturing, lighting and real-time shader creation
  • Accurately following concept art and making required changes
  • Solid understanding of production pipelines and techniques
  • Documentation, trouble shooting and time scheduling
Software Skills:
  • Photoshop, Flash
  • Maya, 3DS Max
  • Mudbox, ZBrush
  • After Effects
  • Ogre3D
  • Unreal Engine
  • Microsoft Office
  • TortoiseSVN
  • HTML, Java, CSS

CAREER HISTORY
Oct 2009 – Present

Tin Man Games Pty Ltd – Melbourne, Australia
3D Artist (Outsourcing)
  • Modelled and textured a wide variety of real-time buildings for an upcoming iPhone title.
  • Ensured assets were fully optimised for the target platform while minimising any impact on artistic integrity.


Aug 2009–Sep 2009

Grinding Gear Games Ltd – Auckland, New Zealand
Environmental Artist (Contract)
  • Creating detailed and optimised 3d environment models and textures for an upcoming online role-playing game.


Jul 2008–Jul 2009

Mere Mortals NZ Ltd – Auckland, New Zealand
3D Artist / Technical Lead
  • Created high quality cinematics and real-time art assets for game titles published by leading companies such as Ubisoft.
  • Improved project art quality by researching lighting methods and optimising art content to display better in real-time.
  • Always ensured to complete tasks on or before time at a high standard and with a professional attitude.


Feb 2008–Jul 2008

Disyi Arts Ltd – New Plymouth, New Zealand
Managing Director / Art Director
  • Founded Disyi Arts and directed a small production team towards delivering high quality games and original IP.
  • Established a professional art pipeline for 2 game projects.


Apr 2007-Apr 2008

Bubble Dome Ltd – Auckland, New Zealand
Art Tutor (Part-Time)
  • Effectively taught 3D art skills to students and other teachers.
  • Prepared and managed lessons and lectures.


Aug 2007-Dec 2007

Mimic – New Plymouth, New Zealand
Graphic Designer
  • Created high quality graphics for print advertising and clothes.
  • Implemented client’s conceptual ideas precisely.


Sep 2006 - Sep 2006

Watermark Ltd – Auckland, New Zealand
3D Artist / Animator (Work Experience)
  • Modelled & animated 3D characters based from concept art.
  • Demonstrated consistent attention to detail, good work ethic, and fantastic communication skills within animation projects.

EDUCATION
Media Design School – Auckland, New Zealand
Graduate Diploma of Game Development (Art Stream)
  • Awarded the Sidhe Interactive Scholarship.


Natcoll Design Technology – Wellington, New Zealand
Diploma of Multimedia



CHART OF PROJECTS
  • “World Sports Party” (3D Artist) – Ubisoft/Mere Mortals (Wii)
  • “Petanque Pro” (Technical Lead) – Bigben Interactive/Mere Mortals (Wii)
  • “Affliction” (Art Director) – Disyi Arts (PC Demo)
  • “Mutiny” (Art Lead) – Disyi Arts (PC Demo)


REFERENCES
David Jeffries
Director, Asia Pacific
Mere Mortals NZ
T: +64 (0) 27 200 7352
E:
dj@itvnz.tv
Chris Wilson
Producer
Grinding Gear Games
T: +64 21 747 313
E:
chris@grindinggear.com
Neil Rennison
Art Director
Tin Man Games
T: +61 435 237 858
E:
neilrennison@tinmangames.com.au



Michael McDonald | M: +61 451 082 982 | E: mm@michael-mcdonald.com | W: www.michael-mcdonald.com